Showing posts with label fitness. Show all posts
Showing posts with label fitness. Show all posts

Thursday, July 11, 2013

Basegolf

I've been trying to get my kids exposure to baseball by hitting whiffle balls and tennis balls to them at the park. Well, the other day they weren't interested in running around and chasing balls, so they decided to play at the park. I didn't want to do that, so I started hitting the whiffle ball and tennis ball around the open space at the park.

After a while I started to make a game of it. I hit the tennis ball as far as I could, then tried to get the whiffle ball to it in as few hits as possible. It hit me that this goal was the same as golf, so I started making a few rules and came up with Basegolf.








Here's what you need to play:
1 baseball bat
1 whiffle ball per player
1 tennis ball

I'm using an aluminum bat, I don't know how a wooden bat would effect the game since I don't own one. If you try the game out with a wooden bat, let me know how it works out!

The rules are simple and designed for solo or group play.  The game is best played in a large space with some obstacles, but probably not a heavily wooded area.

You start the game in one corner of the area you intend to play in.  Make sure all players know what the out of bounds, or foul territory will be as if they hit a foul ball, it will cost them a stroke.  You may decide, however makes sense to you, who goes first. That person will take the tennis ball and hit it as far or close as they want.  The tennis ball is the "hole" that the players must hit their whiffle balls to.  Players take turns "teeing off" by throwing their whiffle ball into the air and hitting it towards the hole.  Then, the players farthest away from the hole take turns hitting until everyone has "sunk" their whiffle ball.  A whiffle ball counts as getting into the hole when it is within a bat's length of the tennis ball.

Once everyone has finished the hole, the next player will hit the tennis ball from the point it landed for the prior hole.  If the tennis ball is in the middle of the play area, and all players agree (or a judge if you have one), the hitting player may chuck their whiffle ball in any direction and hit the tennis ball from where their whiffle ball lands instead of from the spot of the prior hole.

Putting: You can putt by leaving your whiffle ball on the ground and hitting it with the bat.  I've considered making a rule about how you can't putt unless you're on the "green", but I haven't decided what the definition of the green would be.  If you have an idea, leave it in the comments.

Foul balls: As I mentioned before, the play area has a boundary.  Balls hit outside of this boundary are considered foul and cost the player a stroke.  They will drop the ball at the boundary where the ball left fair territory for their next stroke.  This changes a little for the tennis ball.  Instead of a plain drop, the player must make an underhand throw from the boundary.  This still causes the player a stroke.

Whiffs, Strikes and Biffs: If you don't know, a whiff is when a player misses hitting the ball when they throw it up to hit it.  This is a strike.  When you get three strikes, it costs you a stroke.  A Biff is when you hit the ball and it goes less than 10 feet.  This is a strike and you must try to hit the ball from where you started.

Finishing the game: The game is done when the players want it to be done.  The players can agree beforehand on a number of holes, or you could play the standard 9 or 18 holes like in golf.

Scoring: Count the number of strokes it takes each player to sink their whiffle ball in the hole.  At the end of the game, the player with the fewest strokes wins.

Par: I consider Par an optional rule as it can be hard for a group to agree on what the par should be on a particular hole.  It would be easier if you have a judge, I guess.

Strategies: I've considered a few strategies as I was playing by myself.  One, hit the tennis ball as close to foul territory as you can without being foul.  This has risk, but could be good if an opponent hits foul trying to get to the hole.  Two, utilize obstacles to make getting to the hole harder.  Also risky, but if you're confident in your skills, might be worth it.  Three, bunting or "pitching" can be a good tactic when you're too close to swing away and too far to putt.  Leave any other strategies that you come up with in the comments!

I've played Basegolf a few times by myself, but I think it would be fun with a partner or group.  One warning, I've already broken one whiffle ball in half with my aluminum bat, so that's something you've got to watch out for.  Try out the game and let me know if you enjoy it!

Saturday, December 31, 2011

Goodbye 2011!

Well, these are the last few minutes of 2011, so I thought that (like most other bloggers) it was time to write up a year-end blog post.  Considering that I don't read most year-end blog posts, I don't expect a lot of people to read this one, but I'll continue nonetheless.

This year has been a great year for me and my family.  My wife and I took a great vacation, we bought a new house, I got a new job, and we got a new car.  That's just the short list.  I've written about each of these things in this blog.

Of course, there's always some bad that comes with the good.  This year, my wife found out that she was Hyperthyroid.  She went in and got a radiation treatment to calm down her thyroid.  It turned out to have calmed it down too much and turned her Hypothyroid.  So, now she has to take a pill every day for the rest of her life.  It's been difficult for us and particularly for her.  Of course, it could be worse, so we'll get through this.

For myself, like I said, I got a new job.  So far, I'm happy with the change.  Also, I've been doing this thing called Story a Week.  I've been a little lax during the holidays, but so far, I've written 40 stories and I LOVE doing it.  Most of my stories fall into part of one of a few story arcs that I've been working on.  That wasn't my plan when I started the project, but overall I'm happy with what I've done.  In my opinion, the experience has really improved my writing.  It has also allowed me to share with you all some of the stories that I've had floating around in my head.

So, now's the part where I make some resolutions.  It's also the part I hate the most about New Years.  But, it's a tradition, and I do like the sentiment of it.  So, here's a list of resolutions from me:
-I will finish a novel this year.  I have a few started, and I could probably turn some of my storylines from Story a Week into novels.  I'd also like this to be separate from my attempt at NaNoWriMo this year.
-I will get healthier this year.  I've already started this by joining the YMCA and I've even gone a few times in the two weeks we've had the membership.  I have medium-high cholesterol and I'm a little bigger than I'd like to be, so that's pretty much why I'd like to do that.
-I will be less crabby this year.  I've been turning into a crabby old man and I need to stop that before it's too late.
-I will attempt NaNoWriMo again.  I can't do much worse than the 3,000 words that I got to this year.  I think that I know what I need to do differently; I need to do my research first and write about something that flows easier.

I think these are attainable goals.  Plus, this year I've documented them on my blog, so I have more motivation to stick with them.  Hopefully.

Thursday, August 12, 2010

Fitness Update

It’s been…wow…almost four weeks now since I posted about my fitness plan. I figured that it was about time for an update post.

It’s been going good, so far. I’ve gained a level and my wife is pretty close to doing so as well. What this means is that we get to choose some skills to rank up and then we’ll get more bonus points on those activities that apply to those skills.

The main point of this exercise, for me, was just that, exercise. I will admit that it hasn’t had that great of an impact on the amount of exercise that I get, however, I do want to say that I don’t feel like the system is a waste of my energy. I have noted a vast improvement in the other activities that I’ve targeted for improvement. For example, I am much more willing to clean the cat litter at home when I am there on the weekends. Also, I now have more inspiration to shave my face on the weekends, which was a big pet peeve of my wife’s.

So, the program is working pretty well for us. We’re about a tenth of the way to our goal, which may seem daunting, but you have to realize that it takes time for people to alter their habits. Especially for those of us, like me, who normally resist such change.

Stay tuned as I plan to put out a full blog entry on Sunday night during my flight back to LA. It will be a good one.

Favorite song of the moment: Emergency Pizza Party – Kiss Kaboom

Monday, July 19, 2010

Role Playing Your Way to Fitness

In my last post I talked about an idea that I had to motivate myself to improve my physical fitness. Since this was an opportunity to improve in other ways too, I set out to develop a simple roleplaying style system that would allow me to track my progress and improvement in several areas. I used my knowledge of D&D and since I’ve heavily modified the rules of the game in the past it was quite easy to design a spreadsheet that did everything that I wanted it too using the basic rules of the game. Since I wasn’t quite sure the extent of the activities that I would want to track, I made the spreadsheet in such a way that it was quite easy to add a new activity type to track.

Developing the spreadsheet only took a couple of hours. I started with a basic D&D character sheet on the first page. It has the basic character information: name, race, class level, xp, traits (i.e. Strength, Wisdom, etc.) and abilities. I thought of adding feats and merits and flaws, but I thought that keeping it simple was the way to go.

The next step was to define some of the rules of the system. Some of these rules come straight out of D&D. The six basic traits are the same as the D&D ones with the bonuses that come from them calculated the same as well. Abilities are a set of skills that will garner bonus XP for activities. Each one has a trait that goes with it (i.e. the Aerobic ability goes with the Constitution trait) that gives a bonus (or detriment if your trait is low enough). Rather than using abilities to determine whether or not an action was successful, they instead award bonus XP when you complete an activity. This way, you can increase the amount of XP you gain for certain activities as a way to motivate yourself to gain levels faster.

The next thing that I did was to start making a list of activities. Each activity has an ability that goes with it (i.e. Jogging goes with the Aerobic ability) and a rate at which it awards XP (i.e. Jogging gives 5 points per 10 minutes). Once I had a decent list of activities and a pretty complete list of abilities, I went on to define the races and classes. I knew that your chosen race would adjust your trait scores (similar to D&D), but I didn’t quite know what a class would do for you. In D&D, your class effects your combat ability, the amount of abilities you get and a number of irrelevant items. I wanted the system to be fair, so I didn’t want a rogue to get more abilities than a barbarian (like in traditional D&D) because then a rogue would get XP so much faster. I looked back at what Ken Denmead (see my last post) did in his system, and thought that I could use a similar idea. He gave each class two bonus skills tags (I won’t explain tags, I didn’t employ that idea), so I thought that I could give each class two bonus abilities instead. This would help differentiate each class and would help someone specialize their character in two abilities to gain more XP in those two areas.

Right about now I was feeling pretty good about the completeness of the system. I entered the day’s activities as a way of testing the system and after a few minor adjustments I called my work complete. I tracked the next couple of days until I got home from my business trip. I showed the system to my wife and she was on board. We discussed the goal (level 10) and the Major Prize ™ and settled on something we could both agree upon. We also made a couple of minor changes to the system and added a bunch of activities that she thought of that I hadn’t. The game was afoot!

We weighed in and started tracking our activities, I started over in order to be fair (I had amassed some XP in my testing days). It hasn’t been too long, but she is leading by about 10%. I’m not too worried about the deficit. I think that I can bridge the gap and the game has just begun anyways. I would like to mention that my mother-in-law and my wife have also begun a separate challenge between the two of them. They aren’t using the same D&D style system, but their system is points based as well. I’m not privy to all of the details of their challenge, but I know that their activity list is different and I’m sure that the point values are too.
I plan to post an update in perhaps a month to let you all know how the system is working out. If you are interested in having the spreadsheet, please leave a comment with your email (or contact me privately if you know me personally) and I’ll send it out to you.

I’ll post some screenshots in the space below, so keep reading if you’d like to see them.

Favorite song of the moment: Supercommuter – Itty Bitty Pigeons

None of these screenshots show the inner workings of the spreadsheet, if you want these details contact me and I will send you the sheet. It works pretty much on formulas and lookups without the use of macros.

This is the generic info for a character. The race and class boxes are drop downs for easy entry. The XP boxes will also automatically fill themselves out based on your activities and level.




These are the character's traits. All you have to do is enter the score you have and the bonuses will be automatically calculated. The zero at the bottom is the number of traits you have left to distribute among the six options. Instead of rolling, I chose to allow manual distribution starting with each score at a 10 (then modifying for race) and giving 18 points for distribution. Also, at every third level you get an additional point (i.e. the zero will change to a one automatically at level three).



This is the list of abilities for a character. You start with six abilities to apply in the ranks column and you will get six at each level. The number in the bottom row will update when a level is made showing how many ranks are left to assign.









This is a sample of entering activities in the sheet. The activity boxes are all drop downs allowing for easy data entry. The types then are automatically filled out based on the activity and the points will be automatically calculated when a volume is entered for the activity. The bonus is also automatic as is the total. One issue is that if you add ranks to a skill, the total will automatically adjust, hence the banked points column. You must hand enter this and it will update the XP on the character sheet.

Thursday, July 15, 2010

Geeky Fitness

So, lately (who starts a blog like that?) I’ve been feeling less and less good about the shape of my body. Not just my physical shape, but also how fit I am. I get winded too easily and I don’t feel as energetic as I think I should. Sure, I could blame my sleep apnea on my constant tiredness, but I don’t feel like it is all to blame. You see, for my job, I sit in a chair eight to ten hours a day. That’s a lot of sitting. When I go home, I play with my kids and eat dinner, then help put them to bed. After that, I might sit on my butt again for another hour or two before bed. That’s when I’m home. Since I’ve been travelling regularly to California, when I get off work I go to the hotel and sit for the rest of the evening. If you add it all up, I’m sitting for over 14 hours a day while I’m not at home. Not acceptable.

I’ve decided to do something about it. Since I’m a problem solver at heart, I went about coming to a solution in a methodical manner.

First step, identify the problem. Easy enough, I’m not in shape and I want to be.
Second step, identify a goal. Also easy, get in shape. Okay then. Now comes the hard part.

Third step, identify a solution that will attain the goal. I know from my history that I don’t like going to the gym or exercising on my own. Even the Wii Fit has failed to keep my interest, though it worked longer than the other two items. You see, the problem is that I don’t feel motivated to do these things. Sure, I want to change, but change is hard and I’m quite lazy. Just the desire to change isn’t motivation enough to do so. I needed something new that would motivate me to accomplish my goals.

I also happened to be reading the book, “Geek Dad”. In it are many geeky projects and activities for parents just like me, geeky. Starting on page 79 is an idea on how to get your kids to do their chores, do better in school, etc. The idea is to create a character sheet for each child and they gain XP by completing pre-defined tasks and objectives. The outlines in the book are very good and are loosely based on D&D. For those of you who know me well, you know that I’ve extensively modified the D&D rules for my own use in the past and the idea that the author, Ken Denmead (editor of the blog by the same name as the book), describes to motivate your kids greatly intrigued me. I finally had a rough idea of what my solution would be.
I began brainstorming ways to use Ken’s idea and my own experience to devise a system that would motivate me to get healthy. I quickly decided to broaden my scope from just physical fitness to other areas that I wished to improve in (more details in a later post). I ran the idea by my wife and she was tentatively on board to make it a competition. I suggested that the first person to level 10 (since we’ll be characters that can level up) would win and get a Major Prize ™.

I began work on the system. I was so excited that I did the whole thing in one sitting this week. It only took me about two hours to get the spreadsheet up and running. It’s a simple version of the character sheets that I used to create in Excel for D&D. Stay tuned for more details on the spreadsheet in my next blog entry.
I’ve done one full day so far, so I’m not sure how fast I’ll make it to level 10. I’ll keep you all posted as to my progress.

Favorite song of the moment: MC Chris – MC Chris is Dead

I keep wanting to type MC Christ… :D